Archives
- 21 Aug Refactor Code with OOP(3) : Encapsulation
- 21 Aug Refactor Code with OOP(2) : Inheritance and Polymorphism
- 21 Aug Refactor Code with OOP(1) : Abstraction
- 19 Aug Data Persistence between Sessions
- 19 Aug Data Persistence between Scenes
- 16 Aug Principles of Object-Oriented Programming
- 12 Aug Day 4 to Day 5 Code Review
- 10 Aug Day 1 to Day 3 Code Review
- 29 Jul Project Optimization
- 22 Jul [Challenge 5] Whack-a-Food
- 08 Jul [Challenge 4] Soccer Scripting
- 07 Jul [Prototype 4] Create Enemies that Follow the Player and Powerup
- 06 Jul [Prototype 4] Make Camera Watch Where You're Going
- 15 Jun [Prototype 3] Set Up Animations
- 13 Jun [Prototype 3] Repeat Background and Game Over Trigger
- 10 Jun [Prototype 3] Jump Force
- 07 Jun [Prototype 2] Spawn Random Object and Collision Decision
- 06 Jun [Prototype 2] Keep the Objects Inbounds, Remove the Objects Offscreen, and Prefabs
- 06 Jun [Prototype 1] Take Control of the Object Speed and Movement
- 05 Jun [Prototype 1] Basic of Pedal to the Metal and Camera